mat_specular 0 tf2. It requires the material to be lit by the sunlight from a env_cascade_light entity to work properly and uses the dynamic shadows generated by it as a mask on top of the traditional phong masking. mat_specular 0 tf2

 
It requires the material to be lit by the sunlight from a env_cascade_light entity to work properly and uses the dynamic shadows generated by it as a mask on top of the traditional phong maskingmat_specular 0 tf2 10 GHz

Bugs Nota: Para algunos juegos (L4D /L4D2 ) se requiere un reinicio completo del juego después de construir los cubemaps para habilitarlos. Are you sure this will help? i have a bad computer. Low End PC: Use 'Medium' or 'Low'. 2. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. mat_phong 0, mat_specular 0, mat_bumpmap 0Nov 9, 2021 @ 12:41pm. Subscribe. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. To set a custom module level, put it in overrides/modules. I know that back in the day when australiums first became a thing that mat_phong 0 would make them look like complete solid gold. mat_specular 0 buildcubemaps mat_specular 1 Something was overwritten. Being a spy that somehow doesn't die half of the time. Create autoexec. "0" ) cheat The weird thing is that I can't change it back to 0, it always comes back to 1 What did it say sv_cheats was set to? If cheats are disabled, then you might need to re-enable them to access the command to disable fullbright, since some commands retain their effects even after setting sv_cheats back to 0. I've had the same problem. The first and original "abandoned" map - Turbine! it still stays true to the original layout to ctf_turbine, but has vastly different designs. gm_MannManor. mat_specular 1 or 0 i believe Reply. 821K subscribers in the tf2 community. puur Sep 15, 2016 @ 10:42am. 809 since it was added on 2018-08-10. 21 mag 2015, ore 10:12 mat_phong 0 aussie fix problem So I have a australium rocket launcher and I use mat_phong 0. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. 0 . Click on "Browse Local Files" to open the folder containing the game files. ; rotate. Just had to change to dxlevel 9. Needs mat_specular 0 in console for fix missing textures Map name: Gm_dachus Cool house on field Features: - Green russian house - Windows - Samovar - Trees. Hope this helps. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 9 2017 called, SVIFT are back 6 /for. 515 fps variability I would like to thank the OP for making this otherwise I wouldn't be able to get a decent minimum fps, and I hope some of my results help people find out what settings they want to use. Created by marcus. This is especially true for servers: . #6. cfg' remember that it is . This rendition of the Scout's Mom as a robot was made for the 'Robotic Boogaloo' update for TF2. If set to 0, a. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. Of course, this loadout is possible to set up in the game. Will cause a material. mat_specular 0 mat_trilinear 0 If you're not sure what CPU you have open control panel, go to system and security, then. I've tried debugging the issue extracting the vtx from the bsp and they're all black on every face. Reply _frequent •. Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. Showing 1 - 5 of 5 comments. ARCHIVED. 801K subscribers in the tf2 community. shadows/ragdolls/gibs are the biggest performance drains if you're willing to sacrifice them. Try command mat_phong 0 in the console, if that doesn't do it maybe try mat_specular 0 or mat_bumpmap 0 Reply _J-Dot Demoman • Additional comment actions. cubemaps" I coudn't fix because I'm on vacations, I'll fix them when I come back to my home, for the moments, write "mat_specular 0" on console. Althoug i. then. Copy link LavaDesu commented Nov 22, 2020. For example, the water is now extrememly purple, certain guns have a purple tint when not directly under light, etc. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off. Team Fortress 2 > Discussioni generali > Dettagli della discussione. im wondering if there are any mods that make water look HORRIBLE?Exponent for phong component of rim lighting. What it is. Hello, on any other server i play, i have about 220-250 fps and when i join mge i have about 60-70. 2. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Materials/textures - Valve, GCFScape - Nem. funkes lightwarp. To solve fillrate problems, reduce the number of expensive materials in the scene by simplifying the materials themselves or reducing their number by removing geometry. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. ago. Restart SFM and check the materials again. Many users report performance increases on multi-core systems when setting. mat_specular 0; buildcubemaps; mat_hdr_level 2; mat_specular 0; buildcubemaps; What this does is building your cubemaps for both HDR and LDR lighting. Features: HUD streak counter! (can be toggled off). I just tried it out and my Aussie weapons don't shine, but they're not completely gold they. 0. If you do not already have one, make an autoexec. mat_phong 1. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 // MAKES UBER SHINY. For example, when you run SRCDS it's. Wait for it to finish, the viewport will go white. Team Fortress 2 Mods Skins Packs *OUTDATED* [Mat_Phong 0] Australium Fix. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Team Fortress 2 Mods Skins Packs mat_phong 0 Fix Pack Coming back stronger than ever!. R_decals 128. 43 votes, 16 comments. coolguy993 - 14 years ago -. You have to type it in your autoexec file oor goto steam, right click tf2, properties, then set launch options and type +r_rimlight 0 then load tf2. Date Posted: Dec 14, 2020 @ 1:02am. Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". This collection will be added to, over time. cfg file that give me slightly better FPS: mat_phong 0. google. 837K subscribers in the tf2 community. Here is Idle. cl_phys_timescale 0. cfg","path":"config/mastercomfig/cfg/comfig/comfig. Team Fortress 2. . • 1 yr. Go the the TF folder. cfg in cfg folder and type in mat_specular 0 1. The mat_phong setting enables or disables Phong shading. I use config cause of my poor laptop. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re. bloodspray //blood. KONAN Sep 22, 2017 @ 8:12am. Not all models and textures were included in the ripped. 0 Im keeping this incase someone else has the same problem Last edited by Kr; Mar 18, 2014 @ 1:08pm < > Showing 1-6 of 6 comments . Working doors, default 'E'. If I set mat_phong to 1, it goes silver/muddy gold. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0. quote • multi-quote • link. f r i e d m e m e Sep 5, 2017 @ 11:50am. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Is there any way to make the game look pixelated without resolution changing?" - Page 2. You must have Team Fortress 2 for models, textures and sounds. 2 for CRT, LCD with IPS, OLED and 1. Linux Macintosh. Turns out it had absolutely nothing to do with anti-aliasing at all: The problem had to do with one setting, and one setting alone: mat_mipmaptextures was set to 0, which caused the strange aliasing like effect. Try it after mat_phong 0. org launches tf2pickup. Dead of Night (Dark) with Orange paint. mat_specular 0 mat_trilinear 0 mat_viewportscale 0. please try mat_monitorgamma 1. You can lower. I already change all my graphics settings from max to low. If you see missing textures in your reflections, that will get captured when you build cubemaps. props_break_max_pieces "0" // Sets the amount of pieces props can break into. (no, those arent reversed) #4. Open autoexec. Unfortunately I don't know how to undo this? Important detail. mat_specular 1 // Controls specularity. Wouldn't recommend messing with anything here besides autoreload (set it to 0 for autoreload off) m_yaw 0. txt file to 'autoexec. Ok before I get started I am on a low spec PC. Just use dxlevel 95 with mat_phong 0, mat_specular 0, and mat_bumpmap 0. The only thing I can think of is r_rimlight, but it's a cheat command. Setting this to 0 will make ubers. mat_specular 1. See full list on developer. I'm asking what happens when you type mat_specular 0 in the console and if the uber is shiny or not, also masterconfig is easy to install, you just need to put the thing you install into. PSNparkerplace froyotech. **If you have problems with textures being solid colours try "mat_specular 0/1"(replace 0/1 with the opposite to whatever the command is currently set to eg. One has to use the mat_specular variable instead, suffering from the delay caused by doing it for real. and ive seen that in other games that are related to source (gmod, tf2). org launches tf2pickup. If you see purple textures you must type mat_specular 0 in the console. • 2 yr. This makes it glaringly obvious when the cubemaps have not been built and complicates building the cubemaps by requiring specular reflections disabled ( mat. By «BBQ» Prophet #CorruptionAfoot. m_rawinput 1 // Turn on raw mouse input. All credit goes to the original creators. Included: Sniper's hitman's heatmaker Sniper's cleaner's carbine. ragdoll_sleepaftertime 0. use mat_specular 0 and mat_bumpmap 1. All gists Back to GitHub Sign in Sign up. Reply More posts you may like. Additional comment actions. 5 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_avglight 0GMod Maps. How to Import New Maps From TF2 into SFM By Darak™ and 1 collaborators Dragging and dropping the map file into SFM just not working? Here's a guide on how to import them, quickly and easily, without decompiling them first. r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 nb_shadow_dist 400. Go on your Steam Library again. Eventualmente, esto también se puede verificar apagando los cubemaps, usando mat_specular 0 para deshabilitarlos, sin embargo, esto necesita confirmación. The mat_fastspecular console variable doesn't work at all. mat_specular 0 // Controls specularity. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. get a performance config and then manually raise the settings you want to keep high. That being said, I have a seriously hard time believing that mat_specular (which, for the record, is intended for debugging) could have any measurable impact on. No. Take a look at this comparison. Improves the bots from MVM in many ways! -Adds bodygroups to the bots, just like the human players have. It includes a brand new skin: BarOS 9, PB Mailbox, a popup with a shield for PB Defender and some other small features, tweaks and fixes. 301. This occurs at the attempt of loading a Source map. The jayhyunpae tf2 settings page has been viewed for 5. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of. If you aren't in DX8 try that, it might help. People liked the highlights on the weapons, this command removes them. 191 ratings How to Import New Maps From TF2 into SFM By Darak™ and 1 collaborators Dragging and dropping the map file into SFM just not working? Here's a guide on how to import them, quickly and. changelevel <name of your map>. 8. Team Fortress 2 > General Discussions > Topic Details. mat_specular 0 fixes the "australium knife look like big solid gold pieces of shit" problem. with dxlevel 90 the command mat_picmip -1 raises FPS by ~40% but lowers FPS by ~3% on dxlevel 80 (I'm guessing TF2 lags when trying to compress the textures for skins) Using mat_viewportscale 0. Non shiny solution: mat_phong 0;mat_specular 0;mat_bumpmap 0. Wait till this guy finds out about tf2 removing 0 lerpTrying and failing to make australiums look normal, pls help. 4K views 6 years ago. Skip to content. If the floor brightness becomes a problem, type 'mat_specular 0' into the console. Right click Garry's Mod, click browse local files ( should be under manage ) Then go into "garrysmod/cfg". Your map should now have cubemaps. 2 Frags – +. I've seen this with custom tf2 textures not being properly setup to use cubemaps. cl_ejectbrass 0 // def. Hi I've been having this issue on Gmod for a few months now. Of course, this loadout is possible to set up in the game. but there is a cvar mat_specular_something which disables reflections "mat_specular 0" disables. cfg" without the quotes, or if there's one there, skip it. cfg -nosound -noipx -novid -nopreload -nojoy -sw -width 640 -height 480 +connect "your ip" +exec autojoin. Nov 2, 2012 @ 7:46am. Seems that the map (which has no cubemap) is trying to apply said missing cubemap over all models. Created by DTCC. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $ Target: $400: 0%. The update will be applied automatically when you restart Team Fortress 2. 8 Reply. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. mat_filterlightmaps 0. Uninstall TF2 and download TF2 again. it depends entirely on your cpu, i prefer mat_phong 0 for the looks, but mat_phong 1 gives me better performance. tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like. It should be, I have the most shittiest graphics for TF2, and I'm still playing on 95. Click on the "Local Files" tab at the top of the Properties window. uhm, it didn't work, the reflection issue is still there. Disable Steam Cloud for TF2. Go to tf2 r/tf2 • by. Some of those VPK's will change the look of the game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Try it after mat_phong 0 Here is how it would look: 4. Try putting mat_specular 0 at the very bottom of your autoexec. i have been making tests creating my own servers, or by all means hosting my own matches, i already made my mind those might not work on Valve's servers so i wasn't expecting them to work in casual. Go into the cfg folder. Select Team Fortress 2 in the top left corner 4. ago. mat_phong 0 (bumpmap, specular, rimlight 1) mat_specular mat_specular controls specular mapping, which is an invisible texture put onto a model to allow some parts to be shiny and others to not be. Having great gamesense with engineer (knowing ammo placement, winning 1v1s, etc) Voting closed. If the cameraman hammer is white, then write mat_specular 0 to the console - Upgraded Titan Cameraman - TV Woman - Skibidi Collector - Flashlight Mecha BOSS - Flashlightman (small and big)If you're asking a question make sure to set the thread type to be a question!Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. Aug 19, 2015 @. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. This PC > Local Disk (C:) > Program Files (x86) > Steam > steamapps > common Team Fortress 2 > tf > cfg. Note: Phong shading for LightmappedGeneric and WorldVertexTransition is only available in CS:GO engine branch. Search titles only By: Search Advanced search…Offline. mat_specular 0 // def. Visit the tf2 settings page to view more Team Fortress 2 settings like jayhyunpae or visit. However I would like another option which could lower them a little more or something to give me better fps. mat_phong 0 — очень важная команда, убирает назойливый блеск с моделей, благодаря чему игра выглядит гораздо красивее Команды для настройки текстур: mat_picmip -10 — максимальная детализация моделей mp_usehwmmodels 1 —. I set mine to mat_phong kanye hoping to make my game look better but instead it just. 6. A user on game banana released a fix for it search it up I can't find it. . . and rename that . I was getting about 22 fps which was annoying and I just went one step lower and now it's 40-50. mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. Happy new year you all! Hello There. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. Log in to add games to your lists. mat_bumpmap "0" // If set to 1, enables bump mapping which makes flat 2D textures appear three dimensional. No matter what I do the australiums always end up looking like either the solid gold of mat_phong 0 or the rusted brown look. Premium Powerups Explore Gaming. "2" // resolutions of textures low memory mat_reducefillrate "1" // when the game is in DXLevel 8. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This is important so that the client doesn't start using invalid commands for the GPU and other bad things, such as invalid resolutions. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more. mat_specular 1 - makes shiny things shine. Putting those 2 commands together makes gold look like wood. Or try making a gfx. Per page: 15 30 50. If you do not have overrides folder, create one. All Discussions. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. This is probably the most important part for boost fps, first of all I want you to create a . Reply replytrash Aug 16, 2019 @ 12:53pm. In worst scenario: 1. cfg with just mat_specular 0 in it and put exec gfx. You can find it in the sources: alias lighting_ex_low "mat_bumpmap 0;mat_specular 0;mat_phong 0;alias lighting_ex_level echo lighting_ex=low":Description. mat_specular 1 // Controls specularity. Even though Team Fortress 2 was first released in 2007 using a modified version of the famous Source engine, it still looks totally modern and relevant in today’s gaming terms. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they still have the original skins. Poster for a modern take on the TF2 Mercs. Mayo (Banned) Mar 2, 2014 @ 5:06am !mat_phong 0 will do the trick I wonder why a max FPS script would make models shiny #13. To build your cubemaps, open the console with TF2 open and fire in the following commands one after the after:-mat_specular 0-map <mapname>(Load your map)-buildcubemaps-mat_specular 1-disconnect-map <mapname>(Load a different level; clears texture cache)-map <mapname>(Load you map again)Go to tf2 r/tf2 • by. You must have Team Fortress 2 for models, textures and sounds. mat_reduceparticles 1 mat_specular 1 // Controls specularity. Only useful if rotate is being used. mat_specular 0 // Controls specularity. Set Texture Filtering – LOD-Bias to 10 or 15 (higher means worse textures)Team Fortress 2 > Guides > «BBQ» Prophet #CorruptionAfoot's Guides . Меняет светимость от убера. She's fully posable and is a damn fine lady-bot. Current Favorites. Team Fortress 2. Log in to add games to your lists. The game has to have a specific option for that parameter. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติyeah read the title lol mat_phong 0 -turns off the phong, which makes the game look slightly more cartoony and gives a slight fps boost, tho mvm props, trucks and australiums break (mat_specular 0 fixes the australiums tho they dont look shiny anymore, and all reflections are gone which could also help with the fps) mat_color_projection. mat_trilinear "0" // Trilinear mipmapping. Part 2 of a comprehensive mod that improves the quality of Team Fortress 2 content. cl_phys_props_max "0" // Sets the maximum amount of clientside props your client can have at once. This should’ve fixed it. mat_queue_mode 2 . mat_disable_lightwarp 0 // disables lightwarps. bsp. Subscribe. The same goes for the modules. Thankfully, mat_phong 1 doesn't help. You probably have -dxlevel in your launch options, which resets many video settings. Chrom3w0lf mat_bumpmap 0 mat_phong 0 mat_specular 0 OR switch to dx8- higher fps, no shine and darker in general how many more of these threads do we need. Might add this to the PSA. GET TF2 THIS IS FROM TF2 TF2 IS FREE GET IT THEN TRY AGAIN THINK PEOPLE JESUS! #5. I've lowered my texture and model details and a bunch of other video settings quite low. For those of you who do not know what a specular map or a bump map is, I. Used -default to compare, which led me to the cause. posted about 10 years ago. Community News tf2pickup. 50 ratings. You can only see thr custom gun mat. Theorist_Reddit. After nine years in development, hopefully it was worth the wait. Then you can exit the game and upload your map. 022000 m_pitch 0. Points: 96, Level: 1. Since then, all models have been like this. Google wasn't helping much but I didn't search here first my bad. mat_specular 1 mat_trilinear 1 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs. A higher exponent results in a smaller, tighter highlight while a lower exponent results in a broader flatter one. Setting this to 0 will make ubers // non-shiny, and will. After the map has rebuilt the cubemaps, type mat_specular 0 again in console. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. So when you play in DirectX 8. This makes ubercharges signifigantly. just having high models/textures with phong/bumpmaps on with 1-2 worldlights gets you pretty solid visual quality without a massive hit to frames. Models in this game have 3 levels of detail (or LODs), from most to least detailed: lod 0, lod 1, and lod 2. Setting this to 0 will make ubers // non-shiny, and will. trust me, it works. Well, for one, you were in the motion editor when you took that pic and that can affect how things look. SEOwned is a feature rich, hopefully decent cheat for everyone to use, for free. TF2 Config. DAKKADAKKADAKKADAKKADAKKA. You gotta go to your steam library, and on the "Zombie Panic Source" directory. 0 gives you more frames than 1; 0 increases your frames compared to 1, and 1 decreases compared to 0. cfg at. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle pine tree. Go to tf/cfg, create autoexec. Open the file with Notepad, simply type in mat_specular 0 and whatever other commands you'd like. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. (dfrg. Anyways this helped a lot thank youMat_specular 0 Building_cubemaps 1 Buildcubemaps Mat_specular 1 Reply Acadia. Seems that the map (which has no cubemap) is trying to apply said missing cubemap over all models. For some reason, even if they're already built in/by TF2, they don't seem to work on SFM. it resets the game to factory install. Date Posted: Apr 11, 2022 @ 11:56am. // _____MAT | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ mat_queue_mode "-1" // The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded mat_mipmaptextures "1" // texture quality decreases with distance mat_picmip "2" // Changes the resolutions of textures when they're loaded into. in_usekeyboardsampletime 0 //mat_clipz 1 // FX card users should set this to 0 -Comanglia mat_forcehardwaresync 0. Set to 1 to enable. my TF2 weapon props have a purple tint on them (not a black and purple color) and it makes me mad that i can't use them with. 0 coins. Steam Workshop: Garry's Mod. -See Question 3 if you need to enable viewing of known file extensions. Anyone knoe how he did it i did it once but i cant remember how :/. 4. 2, here's the issue on the mesa bugtracker. 7. mat_phong 0 fps_max 123 // Disable shadows r_shadowmaxrendered 0 r_shadowrendertotexture 0. Lobby doors automatically shut after four seconds. The major changes include: Fixed Strange war paint weapons not including the Strange attribute in their name. HDR compatible. mat_specular [0,1] - If set to 1, uses specular lighting. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. Originally posted by Dr. 76 fps (10. with dxlevel 90 the command mat_picmip -1 raises FPS by ~40% but lowers FPS by ~3% on dxlevel 80 (I'm guessing TF2 lags when trying to compress the textures for skins) Using mat_viewportscale 0. mat_specular 0 buildcubemaps mat_specular 1 disconnect sv_cheats 1 mat_reloadallmaterials sv_cheats 0 При создании кубов для HDR требуется, чтобы вы повторили эти шаги после загрузки карты с включённым HDR. Mar 18, 2014 @ 12:56pm Originally posted by 005:. nope, i have a map with cubemaps that when i enable hdr, the reflections are horribly bright just like this. type mat_specular 0 in console 3. tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like mat_specular 0 and mat_dxlevel 81, verified files. mat_specular 0. 5 has no FPS boost and just makes the game look much worsemat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. Blast defense looks weird with mat_phong 0, it's a sort of yellow reflective color that looks like reflective piss. org launches tf2pickup. Any other material with complicated shader effects. 25 mat_specular 0 mat_bumpmap 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0.